using UnityEngine;
using System.Collections;
using NUnit.Framework;
[TestFixture]
public class HealthComponentTests
{
//测试伤害之后,血的值是否比0大
[Test]
public void TakeDamage_BeAttacked_BiggerZero()
{
//Arrange
UnMonoHealthClass health = new UnMonoHealthClass();
health.healthAmount = 50f;