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基于Nokia手机的移动游戏开发步步通(五)

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  • TA的每日心情
    慵懒
    2015-1-8 08:46
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    [LV.1]测试小兵

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    发表于 2007-11-14 16:37:30 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
    5 高分屏幕

      当用户从主菜单中选择"High scores"选项的时候,高分就会显示出来。高分是显示在全屏画布(FullCanvas)实例上的。分数应该在一个屏幕上就显示完,而不要卷动页面,因为这样会给用户带来麻烦。
    当然了,高分屏幕也可能会包含一些图片或者动画。用户应该能够通过按下左功能键、右功能键、数字键或者Send键返回主菜单。这个例子不提供任何处理高分的机制。处理高分的两种典型的方法是通过使用记录管理服务(RMS)永久保存分数或者通过HTTP连接把高分保存到服务器中。下面的代码是高分的框架。

    import javax.microedition.lcdui.*;
    import com.nokia.mid.ui.*;
    public class HighScore extends FullCanvas {
    private GameMIDlet parent = null;
    private MainMenu menu = null;
    public HighScore(GameMIDlet parent, MainMenu menu) {
    this.parent = parent;
    this.menu = menu;
    }
    protected void paint(Graphics g) {
    //Paint the high scores here
    }
    public void keyPressed(int keyCode) {
    if (keyCode != KEY_END) {
    //selection list to the screen
    parent.setDisplayable(menu);
    }
    }
    }

      6 教学屏幕

      当用户从主菜单中选择"Instructions"条目的时候,就会显示出游戏的规则。游戏规则文本放置在Form实例中。Form中应该包含用于进入下一条教学规则的命令(例如,标签"More")和回到主菜单的命令(例如,标签"Back")。"More"一般由左功能键控制,而"Back"由右功能键控制。如果教学规则里包含动画,那么这些动画应该使用全屏画布(FullCanvas)来显示。按下左功能键将跳过动画进入下一个教学屏幕。按下右功能键,用户将从动画中回到主菜单。键End将结束应用程序。下面的代码是文字教学规则和动画的框架。

    //Text instructions. Text can be written in constructor or in own
    method.
    //Developer should remember that also instruction texts should be
    //internationalized
    import javax.microedition.lcdui.*;
    public class Instructions extends Form implements CommandListener {
    //Command for going next instruction if needed
    private Command more = new Command(
    Resources.getString(Resources.ID_GAME_MORE),
    Command.OK, 1);
    //Command for going back to the main menu
    private Command back = new Command("", Command.BACK, 2);
    private GameMIDlet parent = null;
    private MainMenu menu = null;
    public Instructions(String title, GameMIDlet parent, MainMenu
    menu) {
    super(title);
    this.parent = parent;
    this.menu = menu;
    this.addCommand(back);
    this.addCommand(more);
    this.setCommandListener(this);
    }
    public void commandAction(Command p0, Displayable p1) {
    if (p0 == more) {
    //go to the next if needed e.g animation
    parent.setDisplayable(new InstructionAnimation(parent));
    }
    else if (p0 == back) {
    parent.setDisplayable(menu);
    }
    }
    }
    //Instruction animation
    import javax.microedition.lcdui.*;
    import com.nokia.mid.ui.*;
    public class InstructionAnimation extends FullCanvas {
    private GameMIDlet parent = null;
    public InstructionAnimation(GameMIDlet parent) {
    this.parent = parent;
    }
    protected void paint(Graphics g) {
    //Do the animation here
    }
    public void keyPressed(int keyCode) {
    if (keyCode == KEY_SOFTKEY1) {
    //go to the next instruction screen if needed
    }
    else if (keyCode == KEY_SOFTKEY2) {
    //selection list to the screen
    parent.setDisplayable(new MainMenu(
    Resources.getString (
    Resources.ID_GAME_NAME),
    List.IMPLICIT, parent));
    }
    }
    }

      7关于(About)屏幕

      关于(About)屏幕显示游戏制作公司的消息文本或标志。当用户从主菜单中选择"About"选项的时候,就会启动这个屏幕。和教学规则页面一样,关于屏幕页面如果只需要文本信息的话,那么可以使用Form来实现。如果需要图像或动画,那么应该使用Canvas或FullCanvas。

    //Text "About" code skeleton
    import javax.microedition.lcdui.*;
    public class About extends Form implements CommandListener {
    //Command for going back to the main menu
    private Command back = new Command("", Command.BACK, 1);
    private GameMIDlet parent = null;
    private MainMenu menu = null;
    public About(String title, GameMIDlet parent, MainMenu menu) {
    super(title);
    this.parent = parent;
    this.menu = menu;
    this.addCommand(back);
    this.setCommandListener(this);
    }
    public void commandAction(Command p0, Displayable p1) {
    if (p0 == back) {
    parent.setDisplayable(menu);
    }
    }
    }

      8 退出

      从主菜单中选择"Exit game"选项来中止游戏并释放所有的资源。

      9 Resources类

      Resources类不是一个用户界面类,与本文中介绍的其他类不同。这个类处理国际化问题。

    /**
    * A simple class to simulate a resource bundle.
    * Modify the contents of this class according to the
    * locales/languages you want your application to support.
    * In your application, retrieve a string using code such as the
    * following:
    * <pre>
    * <code>String s = Resources.getString(Resources.ID_GAME_NEW);
    * </code></pre>
    * Copyright (C) 2002 Nokia Corporation
    */
    public class Resources {
    // Identifiers for text strings.
    public static final int ID_GAME_NEW = 0;
    public static final int ID_GAME_OPTIONS = 1;
    public static final int ID_GAME_HIGHSCORES = 2;
    public static final int ID_GAME_INSTRUCTIONS = 3;
    public static final int ID_GAME_ABOUT = 4;
    public static final int ID_GAME_CONTINUE = 5;
    public static final int ID_GAME_BACK = 6;
    public static final int ID_GAME_MORE = 7;
    public static final int ID_GAME_EXIT = 8;
    public static final int ID_GAME_LEVEL = 9;
    public static final int ID_GAME_SOUNDS = 10;
    public static final int ID_GAME_VIBRA = 11;
    public static final int ID_GAME_NAME = 12;
    // List of supported locales.
    // The strings are Nokia-specific values
    // of the "microedition.locale" system property.
    private static final String[] supportedLocales = {
    "en", "fi-FI", "fr", "de"
    };
    //NOTE: default language must be the first one
    //for getString to work!
    // Strings for each locale, indexed according to the
    // contents of supportedLocales
    private static final String[][] strings = {
    { "New game", "Settings", "High scores", "Instructions",
    "About","Continue", "Back", "More", "Exit game",
    "Level", "Sounds","Shakes", "Game name" },
    { "Uusi peli", "Asetukset", "Huipputulokset", "Peliohjeet",
    "Tietoja","Jatka", "Poistu", "Jatka", "Poistu",
    "Vaikeusaste", "Peli??net", "V?rin?tehosteet",
    "Pelin nimi" },
    { "Nouveau jeu", "Paramètres", "Scores", "Instructions",
    "A propos","Continuer", "Retour", "Suite", "Sortir",
    "Niveau", "Sons", "Vibrations", "Jeu nom" },
    { "Neues Spiel", "Einstellungen", "Rekord", "Anleitung",
    "über","Weiter", "Zurück", "Weiter", "Beenden",
    "Ebene", "Ton", "Vibrationen", "Spiel name" }
    };
    /**
    * Gets a string for the given key.
    * @param key Integer key for string
    * @return The string
    */
    public static String getString(int key) {
    String locale = System.getProperty("microedition.locale");
    if (locale == null) {
    locale = new String(""); // use empty instead of null
    }
    // find the index of the locale id
    int localeIndex = -1;
    for (int i = 0; i < supportedLocales.length; i++) {
    if (locale.equals(supportedLocales)) {
    localeIndex = i;
    break;
    }
    }
    // not found
    if (localeIndex == -1) {
    // defaults to first language, in this example English
    return strings[0][key];
    }
    return strings[localeIndex][key];
    }
    }
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