Bug 描述讨论帖~~
众所周知,作为一共普通的游戏测试员来说,报bug是他的基本的日常工作之一。如何报好一个bug,在各个的游戏公司里都有着不同的要求。有的要求用英文,而有的要求用中文。
虽然语言可能不一样,但是bug的整体构思,排版应该有一些相同的地方。
所以请广大业内人士都进来show一下自己的bug。大家共同学习 一起提高:
我先来:
Bug Details
Description:
Player will meet time out issue after players join host session by trigger.
At the Sign in condition.
1. Player A create a session at the skirmaish mode.
2. Player B join his session.
3. Player B sign out at the player A's lobby.
4. Player B re-enter Skitmaish use another Xbox Live profile.
5. Player B re-enter Skitmaish again then join Player A session.
6. Observe that player will meet time out issue. 100% Some times player will meet freeze issue at the time out menu. Meet freeze Technical Reproductibility IS 1/10
Severity: S1
Priority: P1
Problem Type: Default
State: Closed
Status: Fixed verified
Tester: XXX XXX XXX
Submit Date: 8/8/2007 10:42:00 AM
Mode: Default
Test Type: QC Shanghai
Tested Product: 07-08-07
Platform: XBOX 360
Location: Menu
Sublocation: Skirmish
Tech. Reprod.: 100 %
Workaround: No
Scope: Game Service,
Corrector: XXX XXX
Correction Date: 9/25/2007 1:55:00 PM
Fixed Product: 07-09-26
Corrector's remark: We need agora team to fix the bug in agora - deleting the session when player signs out. Pls solve the timeout problems in matchmaking as we discussed: 1. when timeout in search/join session, try to host a session; 2. when timeout in host a session, retry it when necessary, if still timeout, send failure event.
Valider: XXX XXX
Validation Date: 8/8/2007 10:42:00 AM
Last Modification
Bug modified by XXXXX Date: 10/10/2007 9:25:47 AM
State: Open --> Closed 让我们看看行业老大 MS[微软] 游戏测试员 报的bug的书写格式以及规范:
TCR 007 - Load Times
Games that take longer than 15 seconds to load must employ methods to engage the player. Overall load times must not exceed 45 seconds
ISSUE - 1 of 2
Observed Behavior:
A loading screen is displayed for over 15 seconds without employing methods to engage the Player after completing or exiting a level of gameplay.
Steps to Reproduce:
1. Launch the game with a signed-in gamer profile and select a storage device when prompted.
2. Complete one mission in Solo Campaign mode and progress to the loading screen.
3. Start a stopwatch when the loading screen is displayed.
Results:
The following loading screen with simple looping animation is displayed for a minimum of 23 to a maximum of 29 seconds.
Notes:
1. When completing a mission in Skirmish mode or exiting from the Pause menu in Skirmish, Solo Campaign or Replay mode, the game displays a loading screen that cycles through 3 static pictures for 28 seconds without engaging the Player. 再看看我们的行业的SONY 游戏测试员报的bug 以及书写:
C Class 1
Attempts: 10 Status: Open
Occurrences: 10
Frequency: 100.0%
Explanation:
Revision:
Not Fixed
1.01
Explanation Text:
Categories: Text; Consistency
Protocols: N/A
Steps:
1) The user selects Solo Campaign mode.
2) Selects New Game.
3) Selects Prelude to War.
Bug (10/10): The following text appears: "Make sure the microphone on your wired headset is about 2 centimeters from your
mouth."
Change to: "Make sure the microphone on your headset is about 2 centimeters from your mouth."
Note: This title also supports wireless headsets. 英语很重要啊··:L 英语很重要, 不过各有各的需求, 这些报告bug的书写方法可以参考, 没有优劣.
我的集合了你写的几种的部分元素, 没有最好, 只有最适合 楼上的把你的bug贴出来看看的说 ~~
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