如何使用loadrunner模拟网络游戏用户登陆
我在使用loadrunner录制网络游戏用户登陆脚本后,回放时有些Mismatch问题,有人知道这可能是什么原因导致的吗???Action.c(8): lrs_receive(socket0, buf1)
Action.c(8): Mismatch (expected 568 bytes, 40 bytes actually received)
Action.c(10): lrs_send(socket0, buf2)
Action.c(12): lrs_receive(socket0, buf3)
Action.c(14): lrs_send(socket0, buf4)
Action.c(16): lrs_receive(socket0, buf5)
Action.c(18): lrs_send(socket0, buf6)
Action.c(20): lrs_receive(socket0, buf7)
Action.c(20): Mismatch (expected 36 bytes, 12 bytes actually received)
Action.c(22): lrs_close_socket(socket0)
Action.c(24): lrs_create_socket(socket1, TCP, ...)
Action.c(26): lrs_send(socket1, buf8)
Action.c(28): lrs_receive(socket1, buf9)
Action.c(28): Mismatch (expected 6738 bytes, 16 bytes actually received)
Action.c(30): lrs_send(socket1, buf10)
Action.c(32): lrs_receive(socket1, buf11)
Action.c(32): Mismatch (expected 102 bytes, 0 bytes actually received) 没尝试过.
有成功用LR回放网络游戏登陆操作的出来侃侃 前几天刚好有人发过一个经验总结(LR Winsocket介绍文档)。 其中也说了mismatch的一些情况,应该对楼主有帮助。
http://bbs.51testing.com/thread-97665-1-5.html 谢谢3楼的,我先看看 同谢3楼~~最近在研究 sockets 协议 迷茫的一塌糊涂
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